Steam Winter Sale & Community News

Hello H-Hour Community,

H-Hour is available for up to 50% off during the Steam store Winter Sale running from Dec 20, 2018 to Jan 3, 2019. As the PC game nears completion, we plan to run a few free weekend events to help get the word out on H-Hour, improve player counts and continue to support our playing community. Our first free weekend will follow the release of our upcoming patch.

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PS4 Development Update:

In the past 6 months while also maintaining our PC development, we progressed far enough into the PS4 SDK workload to have meaningful conversations with PlayStation (PS) industry professionals and Sony representatives on H-Hour: Worlds Elite. The time spent was tremendously helpful in understanding the work effort, processes and requirements for a release on that platform. It also helped us identify the best approach to use for H-Hour’s development moving forward.

 

PS4 Unlike PC Development

PS4 development is unlike Steam where a developer controls Quality Assurance (QA) standards and approvals for testing patches and actually releases them themselves. Sony has a large number of predetermined standards that must be met before we can book time for a test with their QA department. And yes, you need to book in advance as they service many development teams. Without Sony’s QA level release approval, your game cannot move to the next stage of development/release and we need a minimum of two streams for this as we will have a Closed Beta for H-Hour. There is also a cost to use these services so it is wise for a developer to limit the number of times they require Sony QA.

 

PS4 DevKit Check Improves PC Code

PC development, no matter how complete, does not mean you can just push your game to the Sony DevKit and begin your work. Our Senior Developer discovered a large number of changes that were needed in the PC code before the game would work with Sony’s SDK and open on the DevKit in our PSN depot. Though this slowed PC development, we feel it was time well spent. It allows for a matching of the development streams we would otherwise not have had and will enable the team to move improvements made during PS development backwards into the PC more easily post PS release.

 

Learned from PS4 Check

We are now aware that advancing beyond this successful first step requires freezing our code, adapting our graphics, audio, optimizations, leaderboard, achievements (awards), DLC systems and other platform dependent services including multiplayer server processes. We will also need to upgrade our engine version to ensure the PSN SDK version in use is supported throughout the development period.

 

Where do we Stand

So where do we stand? The studio decided to take the wise advice we received from the PS industry professionals we consulted and stop all PS work until we have fully released H-Hour on PC and can freeze the game code. Once that freeze is in place, we will upgrade our engine version and turn our focus fully on PSN development. For our community map makers, there will also be a need for optimization and quality standards to be met if they wish to share their content on PS. To ensure their content is ready, starting in March, we will consult with our community map makers to identify their wishes for the process to use and their willingness to move the best of their custom maps to the PS platform as free content.

 

 

PC Development Update:

With the full focus returning to PC development now, our team expects to begin testing of its latest patch after Christmas. This patch deals with the majority of our in game release showstoppers and allows for an enjoyable in-game experience for our players. Once you start seeing the internal test servers popping up, you will know the patch is within a week or two of public release.

Future patches that follow will lock down the remaining interface needs, complete the final passes for bug fixes, optimizations, and polish, then finish with the move to shipping builds so we can release our server files to the public. This will be release version 1.0 for H-Hour and as with any game, you can expect changes will follow the release as time permits.

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The studio and development team want to wish each and everyone of you a happy, prosperous and fun filled holiday season!

H-Hour Workshop Editor Update-V 2.3.2

The latest version of our H-Hour Workshop Editor is available for download now.  Thanks goes out to the custom mappers for their reports on the prior Editor version.  We rely on our community to let us know when things need fixing or improving and you did not let us down.

 

What’s Changed in Workshop Editor V 2.3.2?

  • We updated the Water Volume Stance variables from integer to HHourStance enumerator
  • We added the missing Wood Ladder Top (Handle) Mesh
  • The wood ladder top mesh was set to default in the Wood Ladder Blueprint

 

Where do I get this Editor Version?

The links on our Workshop page have been updated to download the latest file version.  You can go to our Workshop Menu on the forums and download from there or from the link below:

H-Hour Workshop Editor V 2.3.2  Download

 

What is Current State with the Workshop Maps?

We are already testing those workshop maps that have been converted to UE4 4.19.  We hope to have a working beta build out to the mappers this week sometime so they can actually see their map inside H-Hour and continue to refine their workshop content.

MikeC, Newybond, Harry62 and SelflessOne have all submitted updated versions of some of their maps so a big thank you to them for testing the waters for everyone and helping us fine tune the Editor.  Any workshop maps ready during the beta period of our patch will be in the next public release so there will be some additional map content for everyone.

Our hope is that other custom maps that are fan favorites will return once the patch is released to the public.  If you don’t see your favorite map return, remember to encourage the custom mapper who created it to update his map so we can all have more selection as we move towards the PS4!

UE4 NEW Workshop Editor & Guide – 4.19.2

We have updated our site with the latest Workshop Editor and Workshop Guide for UE4 version 4.19.2.

 

H-Hour Community Mappers!

Please join us on the ride to PS4.  Download the latest tools and migrate your map to 4.19.2 now. Many benefits await you with this new engine. Find information on the engine changes here.

 

Need Help?

Feeling a bit lost?

  • Use the updated Workshop Guide; it really explains a lot about the mapping process.
  • Join the forums and post your issue so others can help!

 

Coming Soon

You can package your map in 4.19.2 , you can upload it to Steam but to merge your map, you need a working copy of H-Hour running 4.19.2.  Contact us if you finish your conversion and are ready for this next step.

H-Hour – Custom Workshop Maps – April 2018

Showcasing game play in just 3 of the many custom Workshop maps created for H-Hour by our mapping community. Includes Night Stalker and Offshore created by Hype and Fallout created by Poison Cobra.

Enjoy our video display of some of the great custom Workshop maps available to our H-Hour players.  Reach out and thank your favorite custom mapper for his/her efforts!

 

H-Hour Gameplay Intro Video – April 2018

New Steam video of some H-Hour features and gameplay as of April 2018. Thank you to the community members who joined us to help get the needed footage!

H-Hour is ever evolving so I encourage all interested parties to keep an eye on this game’s future video and streams to see the improvements.  Watch for us on the march to PC completion and the road to PS4!